![]() ![]() Hancock details how games in the MMORPG genre include a “a level of community and individual quests”, elements Horse Isle has. To gain a better understanding of the MMORPG genre and the long-lasting impact of flash games, I talked to Michael Hancock, instructor KS215: Game Cultures at Laurier. Entirely created in 2D, the game relied on Adobe Flash Player – an issue in today’s gaming landscape. ![]() With 30 unique ‘isles’ that can be travelled to via ship for in-game currency, the quest list featured in the game is extensive and provides players with months of content. Created by Joe and Miranda Durbin, the game is an MMORPG (massively-multiplayer online role-playing game) in a “vast multi-player horse based world” that allows users to chat, complete quests and own virtual horses that can be ridden, traded, cared for and enrolled in competitions. On May 3, 2007, Horse Isle 1: The Secret Land of Horses went live. As a self-proclaimed “horse girl” at the time, I was happy to have a game that let me live out my true equestrian dreams. A game about exploration, chatting with other players and having horses of your own. However, there was one game that I played and did not hear anyone else talking about. We all have games that defined our childhood – for those of us currently in university, it is likely that you played one or multiple of the following titles: Club Penguin, Webkinz, Howrse…the list goes on. ![]()
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